High dynamic range (HDR) scene reproduction has been widely used in consumer electronics
virtual reality
photography
and computer vision. An HDR scene reproduction algorithm based on hybrid mapping was proposed to address the problem of poor overall appearance and local details of an existing work. First
HDR scenes were transformed from the RGB to HSV color space
which converts the color information to hue
saturation
and luminance value components. Second
the luminance values were transformed into a logarithm domain using a special logarithm function
and an adaptive arctangent function was used to compress the global dynamic range
which then enables achieving good overall appearance. Then
the improved single-scale Retinex algorithm was applied to local detail adjustment
which enhanced the details of the bright and dark areas. Finally
the saturation component was adjusted
and the color information was restored from HSV to RGB color space. Ten types of HDR scenes were tested in the experiments
and the obtained results were compared both subjectively and objectively. The experimental results demonstrate that the proposed method enables good visual appearance and preserves more details. Moreover
the proposed algorithm has a low computation cost. The proposed algorithm is better than five traditional methods and can produce desirable images in most HDR scenes.
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references
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